Concepts

The few ideas behind the document.

Levels and layers

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A level is a floor of the building with an elevation and a height, and everything belongs to one. Layers group things by department and can be hidden.

Materials

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A material is a color or a tiled texture with a real-world size. Walls have inside, outside and top materials, and floors, rooms and items have one. A door has its leaf and, on a glazed look, its glass. A window has its glass, its frame and, once something hangs in it, its fabric.

Shots

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A shot remembers where the cameras, people and marks are (or, with full scope, every item, light and probe too). Applying a shot moves them back, and the set, reference images and materials never change. The layout is shared, so applying a shot moves things for everyone in the project.

Mounts and pins

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Lights placed near a stand snap onto its pin and follow it. Boxes stack on tables and risers.

Aim targets

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A light aimed at a mark, item or camera keeps pointing at it when either moves.

Snapping

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Positions snap to the grid and to corners and walls, and rotations to the angle step. Alt turns snapping off for one drag. Duplicate (Ctrl+D) offsets the copy one grid step, and the arrow keys nudge the selection one step, ten with Shift.

Units

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The document is metric inside. The display units are a preference: ft-in shows feet and inches everywhere.

Branches

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A branch is your own copy of a project that remembers the project it came from and the version it left.

Making one

Who
Anyone who can open a project can branch it, as long as their account may create projects.
Where
The project card's menu, the Project menu, the phone's Menu or the command palette.
Yours
You own the branch, and it is shared the way your new projects are. Nobody from the original comes with it, and changing it never touches the original.
Projects page
A branch is grouped after its original and names it, the group sitting where its most recently edited project would. The original says how many branches it has.
Hidden originals
A branch of a project you cannot open says only that it is a branch.

Comparing

The drawer
Branches in the Project menu, the phone's Menu or the command palette opens the drawer that compares them.
In a branch
It names the original, with a link to it, and lists what the branch has added, deleted or changed since it was taken.
In the original
It lists the branches you can open. Pick one to see what it changed, thing by thing, a wall counted together with its corners.
In this project
A row the original already matches.
Also changed here
Something the original changed its own way since the branch was taken. Taking it overwrites that.

Taking changes back

Take
Someone who can edit the original ticks the rows they want and presses Take. It is one edit, which Undo takes back.
What comes along
Whatever a taken row needs that the original lacks, such as the stand a light hangs on or the wall a door sits in.
Checks
Worked out on a copy first. It names and asks if it would overwrite a change made here, leave a chosen change unable to stand, or change something nobody chose, such as a room whose wall the branch split.
Before taking
Every take first saves the project as it stood, as a version named Before taking from the branch, so Versions and history can put it back long after Undo has forgotten it.
Lost start
If the branch's starting version has been deleted, every difference from the original shows as a change the branch made, and taking one may undo newer work here.
Concepts · Precollab docs